Bamse was one of my favorite characters as a kid, so I had a lot of fun working on this project.
I made the 3D model in Zbrush based on the turn table design of Bamse.
then I did the retopology and UV in Maya.
I rigged the character in Maya and for the last step I did the texture in substance painter.
Credit: Frances Nielsen did the awesome animation in Maya. ( https://francesnielsen.myportfolio.com )
the presentation slides I made for the Director to showcase the design made by Zbrush and ask for his feedback.
Concept Art by Jenn Chang