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Bamse

I had the chance to work as the 3D Character Artist and Rigger on the 2025 movie Bamse och havets hemlighet at the Slugger Film AB. Bamse was one of my favorite Animations as a kid, so I had so much fun bringing these characters to life.

I had the chance to work as the 3D Character Artist and Rigger on the 2025 movie Bamse och havets hemlighet at the Slugger Film AB. Bamse was one of my favorite Animations as a kid, so I had so much fun bringing these characters to life.

I made the 3D model in Zbrush based on the turn table design of Bamse.

I made the 3D model in Zbrush based on the turn table design of Bamse.

then I did the retopology and UV in Maya.

then I did the retopology and UV in Maya.

I rigged the character in Maya and for the last step I did the texture in substance painter.

I rigged the character in Maya and for the last step I did the texture in substance painter.

Credit: Frances Nielsen did the awesome animation in Maya. ( https://francesnielsen.myportfolio.com )

Credit: Frances Nielsen did the awesome animation in Maya. ( https://francesnielsen.myportfolio.com )

the presentation slides I made for the Director to showcase the design made by Zbrush and ask for his feedback.

the presentation slides I made for the Director to showcase the design made by Zbrush and ask for his feedback.

Concept Art by Jenn Chang

Concept Art by Jenn Chang