I had the chance to work as the 3D Character Artist and Rigger on the 2025 movie Bamse och havets hemlighet at the Slugger Film AB. Bamse was one of my favorite Animations as a kid, so I had so much fun bringing these characters to life.
I made the 3D model in Zbrush based on the turn table design of Bamse.
then I did the retopology and UV in Maya.
I rigged the character in Maya and for the last step I did the texture in substance painter.